Tanks with preferential status are likely to get matched into dual or single-tier battles, where their status combined with combat parameters does more harm than good. Improve the experience for preferential tanks while keeping the preferential matchmaking parameter and their unique characteristics intact. All-around vehicle rebalances on a tank-by-tank basis to improve their statistics combined with matchmaker rule revision. As a side note, regular Tier VIII vehicles face a similar issue with matchmaking, amplified by the fact that they also compete against Tier X tanks. The underlying problem for these vehicles is too many battles versus Tier X. The matchmaker rules revision is designed to better the experience for them, too. All of this was done on the Supertest and that we believe we have gotten the desired result. Now, these special Premium vehicles are much closer to non-preferential matchmaking ones, in terms of combat effectiveness.
Lethal Joke Character
September 11, at 7: Tier4 Lights need to have Battle Tier range, same as normal T5 tanks. And need to be rebalanced for it. T needs complete rebalance for BT it has. Should not have MM changed like A but instead buffed. T2 Light Tank needs normal tier2 MM.
Light tanks now receive the same matchmaking as all other tanks, unless the tank originally received preferential matchmaking. Wargaming North America offers more details about how the new matchmaking system works in World of Tanks in the video below (around the 3-minute mark).
Matchmaking Matchmaking The composition of tanks in each team is a task of matchmaker. It works in following manner. It takes one tank from the queue and looks at his tier. For example it is IS – russian heavy with tier 7. The matchmaker takes the corresponding line from the table below and sees that the IS has battle tiers from 7 till 9.
Randomly is the tier for battle selected. In our example let it be 8 from 7 to 9 incl. The matchmaker takes tanks from queue, which can participate in tier 8 battles see column number 8 in the table and puts them in 2 teams. In our battle we can face Tiger II and for example M6 both can participate in tier 8 battles.
A Beginner’s Guide to War Thunder – Tank Battles
Apr 20, 10 FPS in armored vehicles. I had mixed feelings when Ijoined up during their closed beta period in December , but reckoned that it would beFPS in armored vehicles. I had mixed feelings when Ijoined up during their closed beta period in December , but reckoned that it would be good enough to pass a couple of hours during the christmas holidays.
Boy was I wrong..
Tank Nut and Gamer Wannabe! Huge fan of tanks and World War II history. Playing since I was six years old, from Streets of Rage on my Sega Mega Drive to World of Tanks, I’ve never stopped since and will always love games.
Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker. Vehicle Tier Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank. The only relevance of vehicle tier is to determine the battle tier.
However, the top tanks of each team have the same vehicle tier due to the current balancing rules. The vehicle tier should be taken into consideration as it reflects a preordained operating range of a vehicle also known as classification. The range of each tier gradually increases with technology and tiers can overlap.
If you are in a platoon, the entire platoon is placed into battles according to the platoon member in the vehicle with the highest battle tier. This can produce unwanted results in particular for new players at the lower tiers. For example, a tier 4 scout can enter battles up to tier 7, whereas a tier 4 medium tank on its own can only join battles up to tier 6.
Preferential Matchmaking Vehicles in Update 1.2
The British government wished to hide the true nature of these new vehicles, though, so created a cover story that hundreds of sweater vests were being sent to the troops, with shipping crates stencilled appropriately, and the nickname stuck. Ground Forces are a comparatively recent component of War Thunder, being added in Update 1. At the time of writing v1. The first time you equip a tank, you should be prompted to complete the tank tutorial:
Feb 05, · The only thing matchmaking takes into account for individual players is TRY to put you top tier for your first game in a new tank, TRY not to put you bottom tier if you have been bottom tier for the last couple of games, and TRY to avoid the last played map.
Cards can be of several types: You cast and it does things to your enemies and friends. You play the card on the battlefield and it turns into a character. Characters can represent several classes, such as Fighters, Assassins, Tanks and Ranged troops. They behave differently on the battlefield. Your general all-purpose melee character. Armed with a sword, stick or pair of fists, they deal damage to enemies in close combat.
Small, fast and deadly. Their attacks deal a lot of damage, but Assassins are very fragile and can easily be killed.
Matchmaking Table for 9.6
First daily victory with the vehicle Coefficient of 2 No Exiting battle during loading screen or countdown No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn XP e. No “Joining a battle” bonus. Since your tank is actually present in the battle until it gets destroyed, it can passively earn credits e. Exiting battle after countdown There is a penalty for XP earning, but only if the tank has not yet been destroyed.
Also, if the tank was not destroyed before exiting, further XP can be earned passively while it remains on the battlefield, e.
A little over a year ago, World of Tanks upgraded to version , introducing important enhancements to the game’s matchmaker. As opposed to its predecessor, the new version’s functionality was based on several templates that regulated pre-battle team formation.
The improved matchmaker builds two teams with several key criteria in mind: Comparable in their aggregate combat parameters. Diverse in vehicle types and versatile enough to provide an engaging gaming experience. Balanced in a way that gives both sides a chance at victory. The variant you land depends on the queue composition, but whichever you get, there will be no battles where vehicles in the middle are outnumbered by those at the top.
There will always be: No fewer vehicles in the middle than at the top. No fewer vehicles at the bottom than in the middle. In this case, you can get a two-level or single-level battle. However, if it sees that this will have you waiting for quite a while, it will match you into a battle with a suitable tier split. Creating a Battle Step 1. Defining the battle tier spread and game mode First, the matchmaker defines the number of tankers and Platoons suitable for each battle tier and game mode.
It analyzes the modes each player flagged for a battle session, vehicles they chose for a battle, their tier and whether they follow regular or special matchmaking rules Step 2. Creating two evenly assembled teams The system tries to match players in teams based on team balance requirements and limitations:
Tag Archives: WoT Map – Mines
This past May saw us test changes to the KV Had they proven agreeable, they would have been applied to other preferential tanks. As the feedback and testing showed, the reason you take these tanks onto the battlefield or bring them into your Garage in the first place is their preferential status and unique characteristics.
In response to your comments, we went back to the drawing board to work on another round of adjustments. Here’s a look at where the current setup is falling short and how the upcoming changes address those areas.
Matchmaking in WoT: Get some gold for WOT. The standart tiers of the WOT tanks; Tank Tier Vehicle Class Battle Level I II III IV V VI VII VIII IX X XI (World of Planes) Soviet IS-3 Tanks photos and data Angkor photogallery 15 “ Bayon.
Presumably the patch itself will hit just before Christmas. This update has, as its main feature, the introduction of Japanese tanks. Onto the tanks themselves. Well, I will not be trialling them on the live server, but there are essentially two lines. Without having any experience of any of the tanks my intention is to progress up both lines, but we shall see how things go. One thing I will note is how small this introduction is. There are even fewer tanks than in the Chinese tree. Both Quickybaby and Jingles have done overviews of the Japanese tanks.
The basic verdict seems to be that in the early days the lights appear superior to the mediums, that the mid-tier mediums are almost like poorly armoured heavies, and that the line really starts to step up around Tier VIII. The other overall impression is very good gun depression, generally though not always reasonable to very good firepower, but also generally poor armour — the Tier X being a partial exception.
Discuss Updated We spoke at length about the improved matchmaker in the Common Test announcement. How It Works The improved matchmaker builds two teams with several key criteria in mind. Its goal is to get you in a battle quick and make sure the two teams it assembles are: Comparable in their aggregate combat parameters Diverse in vehicle types and versatile enough to provide an engaging gaming experience Balanced in a way that gives both sides a chance at victory To do so the system analyzes vehicles in the queue and chooses one out of a set of templates; server-side algorithms with team makeups that define the tier spread and vehicle distribution at the top, middle and bottom of the list.
The variant you land depends on the queue composition, but whichever you get, there will be no battles where vehicles in the middle are outnumbered by those at the top. No fewer vehicles in the middle than at the top No fewer vehicles at the bottom than in the middle This way, the matchmaker ensures that regardless of your position on the list, there are always enough players in the same position on your team to have a real chance in battle.
Battle Mechanics. Battle Mechanics. Jump to: 1 Matchmaking; 2 Tank Stats. You have advanced in World of Tanks and bought a shiny new AMX 50B. It is still stock, but you invested some gold into training your crew immediately to % skill level. But you ran out of gold so only your.
These values are found on the World of Tanks wiki and hopefully they are up to date…but its not that important to base my view on. Under my proposal the matchmaking weight values would be changed along with the method of assigning specific tanks their values. Each tier would have a range at where the matchmaking weight values will be at and instead of tanks being weighted based on their class they would be weighted based on how well they are balanced against their peers.
Like the old system the higher the tier you go the greater the matchmaking weight becomes as well as the larger the range for each tier to allow further balancing. However, under this system each tank would have an individual valued assigned to it instead of having a class modifier. While the old system might have worked when there were very clear class roles and fewer tanks it clearly does not work anymore as evident by the endless re-balancing that is occurring.
Every new addition to World of Tanks further strains the old matchmaking system that has served its purpose but now needs to be revamped. At tier 10 you have a few tanks that are well known for being outclassed by their peers. Under the old system their matchmaking weight is primarily tied to them being tier 10 and their class. All three tanks have the same matchmaking weight as tanks such as the T E3, T57, and E which perform much better. Using the new system developers have a 20 point spread to play with an can give each tank a specific matchmaking weight to keep teams better balanced without one team being at a disadvantage simply because they have better tanks with the same matchmaking weight.
Its an endless cycle that is caused by a system unable to cope with an evolving game. If this article confused you then the short version is that I am suggesting that tanks be balanced to allow a greater range of power in a given tier.